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  <url>
    <loc>https://www.maximreyes.com/the-eclipsed-sanctum</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-28</lastmod>
    <image:image>
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      <image:title>The Eclipsed Sanctum</image:title>
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      <image:title>The Eclipsed Sanctum - Sanctum v1</image:title>
      <image:caption>Initial block-out of the Sanctum. This room should give a sense of grandeur to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763916748606-K54QF9FNH3A4MPQ8AK0T/SanctumAnnotation1_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v1</image:title>
      <image:caption>From the entrance of the room, the player can clearly see the door that they must get to. To assist the player, I placed the enemies on the left to push them along the golden path on the right. Lastly, I am also giving the player a glimpse of the boss fight later on in the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464767653-7A9BVJ1EY6DNJ2BOOF88/Sanctum2+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v2</image:title>
      <image:caption>I started with lighting passes early in the process to evaluate the player experience, ensuring that it adds to the experience, rather than being an annoyance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763917084171-DYDVAOPXNKQVJ8DMJIOX/SanctumAnnotation2_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v2</image:title>
      <image:caption>Players thought that the room was too large and not meaningfully filled. As a result, I shrank down the size of the room. I used different techniques, such as tall columns, and a hidden ceiling through lighting, to achieve a feeling of grandiosity. The bait and switch pulls the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762465978975-P0KMUWQGMILEAIFE8734/Sanctum3+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v3</image:title>
      <image:caption>I improved the lighting and readability based on playtesting data. The goal is clearly visible again from the player’s entrance.</image:caption>
    </image:image>
    <image:image>
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      <image:title>The Eclipsed Sanctum - Sanctum v3</image:title>
      <image:caption>A secret was added to reward exploration, alongside hidden pick-ups behind the back columns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464777595-50RYE3CBVINOBQ6QFF8P/Sanctum4+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v4</image:title>
      <image:caption>Textures were added, and the lighting was accommodated for the new look. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763931874950-4F0LIHRYVZM1IJL3I6UL/SanctumAnnotation4_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v4</image:title>
      <image:caption>Textures were added, and the lighting was adjusted to accommodate for the new look. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529487423-SA99DLN141N5VDXDECVQ/DoubleElevator1+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Double Elevator v1</image:title>
      <image:caption>Initial block-out of the Double Elevator. The intention for this room is to provide progressive combat on multiple layers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764690406171-J6BGK9HOLUKIWNKYRN1X/DoubleElevator1+Annotated.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v1</image:title>
      <image:caption>The blue path shows the intended player path. Alternatively, the player can also pick up the Rocket Launcher and rocket jump between the floors, shown in green.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529491039-31S8RFDGH8KF9WIBB9B5/DoubleElevator2+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Double Elevator v2</image:title>
      <image:caption>I did a first lighting pass. For this room, I wanted the light to come from holes in the roof to create a gloomy yet inviting atmosphere. The light source that’s coming from the top of the room also subtly guides the player upwards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764690406173-3TO10UT341J44U59X40L/DoubleElevator2+Annotated.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v2</image:title>
      <image:caption>Players felt that the combat came all at once on the first floor. Following this feedback, I adjusted the enemy placements to be more spread out. I also implemented a wave system so that the combat flowed more naturally. The Rocket Launcher has now been placed at the bottom to pull the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529493938-16HWJU3LDNZ4UMQ3QWJW/DoubleElevator3+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Double Elevator v3</image:title>
      <image:caption>I iterated on the lighting to improve readability in the space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764937417805-8301KS4GG79V8ND9EJ3X/DoubleElevator3+Annotated+v3.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v3</image:title>
      <image:caption>During playtests, players were overwhelmed by the combat on the first floor and frustratingly kept falling off. I enlarged the platform and pushed the trigger forwards to allow for more breathing space.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529500222-C7Y5XKUDHC3KGASU814X/DoubleElevator4+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum - Double Elevator v4</image:title>
      <image:caption>Textures were added, and the lighting was changed to accommodate for the new look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764937417956-WLW5CIWHQNNZ16SMRGKQ/DoubleElevator4+Annotated+v3.png</image:loc>
      <image:title>The Eclipsed Sanctum - Sanctum v4</image:title>
      <image:caption>I increased the size of the first floor after further playtesting. There are now holes in the roof, from which the natural lighting comes.</image:caption>
    </image:image>
    <image:image>
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      <image:title>The Eclipsed Sanctum - 0) The area is dark.</image:title>
      <image:caption />
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394178695-LWSAZ9OYT3AY8VDIXRPT/YellowArmourSecret1.png</image:loc>
      <image:title>The Eclipsed Sanctum - 1) The player shoots the hidden button.</image:title>
      <image:caption />
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394181841-2UJ2UQVUE3K2690ADE2B/YellowArmourSecret2.png</image:loc>
      <image:title>The Eclipsed Sanctum - 2) "A Yellow Armour has spawned"</image:title>
      <image:caption />
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394181914-BM7OA27ELJT08TIRPRNF/YellowArmourSecret3.png</image:loc>
      <image:title>The Eclipsed Sanctum - 3) The location is subtly lit up.</image:title>
      <image:caption />
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394183921-ULTRWVC5JNC48K4JBTL7/YellowArmourSecret4.png</image:loc>
      <image:title>The Eclipsed Sanctum - 4) The player finds the Yellow Armour.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396333149-SPRHK5TX9ZY5M4DBCFVE/CageLighting1.png</image:loc>
      <image:title>The Eclipsed Sanctum - 1) Light comes from the centre of the cage.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396331801-YQEFOV722ULAIWDGS6IU/CageLighting2.png</image:loc>
      <image:title>The Eclipsed Sanctum - 2) Lights turn off for a second.</image:title>
      <image:caption />
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      <image:title>The Eclipsed Sanctum - 3) Light comes from outside of the cage.</image:title>
      <image:caption />
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406378036-AXX8H58R6HFYT7WI3I42/SanctumLighting1_1.png</image:loc>
      <image:title>The Eclipsed Sanctum - 1) The Sanctum is dark.</image:title>
      <image:caption />
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      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406381224-JE1K0B53YA7AVIPTX7GU/SanctumLighting2.png</image:loc>
      <image:title>The Eclipsed Sanctum - 2) The bottom lights turn on. The ceiling is hidden.</image:title>
      <image:caption />
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      <image:title>The Eclipsed Sanctum - 3) The bottom lights turn off. The light comes from the cage.</image:title>
      <image:caption />
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      <image:title>The Eclipsed Sanctum</image:title>
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      <image:title>The Eclipsed Sanctum</image:title>
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      <image:title>The Eclipsed Sanctum</image:title>
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      <image:title>The Eclipsed Sanctum</image:title>
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  </url>
  <url>
    <loc>https://www.maximreyes.com/inferno</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-07</lastmod>
    <image:image>
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      <image:title>Inferno - Sanctum v1 (Copy)</image:title>
      <image:caption>Initial block-out of the Sanctum. This room should give a sense of grandeur to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761236814162-JF8PFXEKR1SDUAZ1WJ56/SanctumAnnotated1.png</image:loc>
      <image:title>Inferno - Sanctum v1 (Copy)</image:title>
      <image:caption>Initial block-out of the Sanctum. This room should give a feeling of grandiosity to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464767653-7A9BVJ1EY6DNJ2BOOF88/Sanctum2+In-Game.png</image:loc>
      <image:title>Inferno - Sanctum v2 (Copy)</image:title>
      <image:caption>Lighting passes were done early in the process to evaluate the player experience, ensuring that it adds to the experience, rather than being an annoyance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464768170-CDD1HBHTDIRQXRTFGJ8K/Sanctum2+Annotation.png</image:loc>
      <image:title>Inferno - Sanctum v2 (Copy)</image:title>
      <image:caption>Following playtesting data, I shrank down the size of the room. I used different techniques, such as tall columns, and a hidden ceiling through lighting, to achieve a feeling of grandiosity. The bait and switch pulls the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762465978975-P0KMUWQGMILEAIFE8734/Sanctum3+In-Game.png</image:loc>
      <image:title>Inferno - Sanctum v3 (Copy)</image:title>
      <image:caption>I improved the lighting and readability based on playtesting data. The goal is clearly visible again from the player’s entrance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464771275-LSY1X91WH2MSEKHO8UK5/Sanctum3+Annotation.png</image:loc>
      <image:title>Inferno - Sanctum v3 (Copy)</image:title>
      <image:caption>A secret was added to reward exploration, alongside hidden pick-ups behind the back columns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464777595-50RYE3CBVINOBQ6QFF8P/Sanctum4+In-Game.png</image:loc>
      <image:title>Inferno - Sanctum v4 (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was adjusted accordingly. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464776504-VAQPSZP5E6CKEXQYU6UI/Sanctum4+Annotation.png</image:loc>
      <image:title>Inferno - Sanctum v4 (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was adjusted to accommodate accordingly. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529487423-SA99DLN141N5VDXDECVQ/DoubleElevator1+In-Game.png</image:loc>
      <image:title>Inferno - Double Elevator v1 (Copy)</image:title>
      <image:caption>Initial block-out of the Double Elevator. The intention for this room is to provide progressive combat on multiple layers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529488190-YQH5CBHJKTU7773498X6/DoubleElevator1+Annotated.png</image:loc>
      <image:title>Inferno - Double Elevator v1 (Copy)</image:title>
      <image:caption>The blue path shows the intended player path. Alternatively, the player can also pick up the Rocket Launcher and rocket jump between the floors, shown in green.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529491039-31S8RFDGH8KF9WIBB9B5/DoubleElevator2+In-Game.png</image:loc>
      <image:title>Inferno - Double Elevator v2 (Copy)</image:title>
      <image:caption>The first lighting pass was done. For this room, I wanted the light to come from holes in the roof to create a gloomy yet inviting atmosphere.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529490245-SJZE6XPB1B3Q7CZ76DNN/DoubleElevator2+Annotated.png</image:loc>
      <image:title>Inferno - Double Elevator v2 (Copy)</image:title>
      <image:caption>Enemy placements were changed based on playtesting feedback. I also implemented a wave system so that the combat flowed more naturally. The Rocket Launcher has now been placed at the bottom to pull the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529493938-16HWJU3LDNZ4UMQ3QWJW/DoubleElevator3+In-Game.png</image:loc>
      <image:title>Inferno - Double Elevator v3 (Copy)</image:title>
      <image:caption>I iterated on the lighting to improve readability in the space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529493005-N4N6RAUP9FW0ZJ8BJZQO/DoubleElevator3+Annoated.png</image:loc>
      <image:title>Inferno - Double Elevator v3 (Copy)</image:title>
      <image:caption>During playtests, players were overwhelmed by the combat on the first floor and frustratingly kept falling off. I enlarged the platform and pushed the trigger forwards to allow for more breathing space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529500222-C7Y5XKUDHC3KGASU814X/DoubleElevator4+In-Game.png</image:loc>
      <image:title>Inferno - Double Elevator v4 (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was changed accordingly.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529498177-VPW5MF5P9HRLKPZLIOVS/DoubleElevator4+Annotated.png</image:loc>
      <image:title>Inferno - Double Elevator v4 (Copy)</image:title>
      <image:caption>I increased the size of the first floor after further playtesting. There are now holes in the roof, from which the natural lighting comes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/f946d33d-7f3b-4c84-a316-622df2fbe3f4/LightingExperimentations2.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394178408-70YXA27H1E6LKWZ7QLAT/YellowArmourSecret0.png</image:loc>
      <image:title>Inferno - 0) The area is dark. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394178695-LWSAZ9OYT3AY8VDIXRPT/YellowArmourSecret1.png</image:loc>
      <image:title>Inferno - 1) The player shoots the hidden button. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394181841-2UJ2UQVUE3K2690ADE2B/YellowArmourSecret2.png</image:loc>
      <image:title>Inferno - 2) "A Yellow Armour has spawned" (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394181914-BM7OA27ELJT08TIRPRNF/YellowArmourSecret3.png</image:loc>
      <image:title>Inferno - 3) The location is subtly lit up. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394183921-ULTRWVC5JNC48K4JBTL7/YellowArmourSecret4.png</image:loc>
      <image:title>Inferno - 4) The player finds the Yellow Armour. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/e8ee1e05-a4b7-4b22-82f4-2a3c4e656306/CorridorLighting.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396333149-SPRHK5TX9ZY5M4DBCFVE/CageLighting1.png</image:loc>
      <image:title>Inferno - 1) Light comes from the centre of the cage. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396331801-YQEFOV722ULAIWDGS6IU/CageLighting2.png</image:loc>
      <image:title>Inferno - 2) Lights turn off for a second. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396334680-B5HTVHN0W0I5892X8QSH/CageLighting3.png</image:loc>
      <image:title>Inferno - 3) Light comes from outside of the cage. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406378036-AXX8H58R6HFYT7WI3I42/SanctumLighting1_1.png</image:loc>
      <image:title>Inferno - 1) The Sanctum is dark. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406381224-JE1K0B53YA7AVIPTX7GU/SanctumLighting2.png</image:loc>
      <image:title>Inferno - 2) The bottom lights turn on. The ceiling is hidden. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406381577-FMPICVH4JAY89TQQM82V/SanctumLighting3.png</image:loc>
      <image:title>Inferno - 3) The bottom lights turn off. The light comes from the cage. (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/a20f80f5-e358-4f81-bef7-083ba6b7e064/ModularKit.png</image:loc>
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      <image:title>Inferno</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762339922699-OI5AQBJ4XUYFK1WDE2GW/Base+Profile+Screenshot+2024.10.30+-+16.25.22.51.png</image:loc>
      <image:title>Inferno</image:title>
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    <image:image>
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      <image:title>Inferno</image:title>
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    <image:image>
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      <image:title>Inferno</image:title>
    </image:image>
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    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761237344038-PZ2HFWXOU47F435Z20NS/SanctumIteration1.png</image:loc>
      <image:title>Suck It Up! - Sanctum v1 (Copy) (Copy)</image:title>
      <image:caption>Initial block-out of the Sanctum. This room should give a sense of grandeur to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763916748606-K54QF9FNH3A4MPQ8AK0T/SanctumAnnotation1_v3.png</image:loc>
      <image:title>Suck It Up! - Sanctum v1 (Copy) (Copy)</image:title>
      <image:caption>From the entrance of the room, the player can clearly see the door that they must get to. To assist the player, I placed the enemies on the left to push them along the golden path on the right. Lastly, I am also giving the player a glimpse of the boss fight later on in the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464767653-7A9BVJ1EY6DNJ2BOOF88/Sanctum2+In-Game.png</image:loc>
      <image:title>Suck It Up! - Sanctum v2 (Copy) (Copy)</image:title>
      <image:caption>I started with lighting passes early in the process to evaluate the player experience, ensuring that it adds to the experience, rather than being an annoyance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763917084171-DYDVAOPXNKQVJ8DMJIOX/SanctumAnnotation2_v3.png</image:loc>
      <image:title>Suck It Up! - Sanctum v2 (Copy) (Copy)</image:title>
      <image:caption>Players thought that the room was too large and not meaningfully filled. As a result, I shrank down the size of the room. I used different techniques, such as tall columns, and a hidden ceiling through lighting, to achieve a feeling of grandiosity. The bait and switch pulls the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762465978975-P0KMUWQGMILEAIFE8734/Sanctum3+In-Game.png</image:loc>
      <image:title>Suck It Up! - Sanctum v3 (Copy) (Copy)</image:title>
      <image:caption>I improved the lighting and readability based on playtesting data. The goal is clearly visible again from the player’s entrance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763931874458-GEZST10KBQF0HEL9LJJP/SanctumAnnotation3_v3.png</image:loc>
      <image:title>Suck It Up! - Sanctum v3 (Copy) (Copy)</image:title>
      <image:caption>A secret was added to reward exploration, alongside hidden pick-ups behind the back columns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464777595-50RYE3CBVINOBQ6QFF8P/Sanctum4+In-Game.png</image:loc>
      <image:title>Suck It Up! - Sanctum v4 (Copy) (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was accommodated for the new look. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763931874950-4F0LIHRYVZM1IJL3I6UL/SanctumAnnotation4_v3.png</image:loc>
      <image:title>Suck It Up! - Sanctum v4 (Copy) (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was adjusted to accommodate for the new look. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762339926514-QZ4213PEQKDCQHN7I0X1/Base+Profile+Screenshot+2024.10.30+-+16.19.45.91.png</image:loc>
      <image:title>Suck It Up!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762339922699-OI5AQBJ4XUYFK1WDE2GW/Base+Profile+Screenshot+2024.10.30+-+16.25.22.51.png</image:loc>
      <image:title>Suck It Up!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762340039357-FEZDA9Y4H7G5KGPLOL40/Sanctum4.png</image:loc>
      <image:title>Suck It Up!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762339930237-4PQI5J0Y7R6QU57EIKZ0/Base+Profile+Screenshot+2024.10.30+-+16.29.56.47.png</image:loc>
      <image:title>Suck It Up!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.maximreyes.com/the-eclipsed-sanctum-3</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ec321c2af33de48734cc929/1615225337376-36JM1AX4C0NIC32WNXXU/Rectangle+26.jpg</image:loc>
      <image:title>The Eclipsed Sanctum v3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/f946d33d-7f3b-4c84-a316-622df2fbe3f4/LightingExperimentations2.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/e8ee1e05-a4b7-4b22-82f4-2a3c4e656306/CorridorLighting.gif</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/a20f80f5-e358-4f81-bef7-083ba6b7e064/ModularKit.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/2cbfa2b7-dbce-48ac-b5ff-33fe284781b2/ScriptedSequences.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761237344038-PZ2HFWXOU47F435Z20NS/SanctumIteration1.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v1 (Copy) (Copy)</image:title>
      <image:caption>Initial block-out of the Sanctum. This room should give a sense of grandeur to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763916748606-K54QF9FNH3A4MPQ8AK0T/SanctumAnnotation1_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v1 (Copy) (Copy)</image:title>
      <image:caption>From the entrance of the room, the player can clearly see the door that they must get to. To assist the player, I placed the enemies on the left to push them along the golden path on the right. Lastly, I am also giving the player a glimpse of the boss fight later on in the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464767653-7A9BVJ1EY6DNJ2BOOF88/Sanctum2+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v2 (Copy) (Copy)</image:title>
      <image:caption>I started with lighting passes early in the process to evaluate the player experience, ensuring that it adds to the experience, rather than being an annoyance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763917084171-DYDVAOPXNKQVJ8DMJIOX/SanctumAnnotation2_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v2 (Copy) (Copy)</image:title>
      <image:caption>Players thought that the room was too large and not meaningfully filled. As a result, I shrank down the size of the room. I used different techniques, such as tall columns, and a hidden ceiling through lighting, to achieve a feeling of grandiosity. The bait and switch pulls the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762465978975-P0KMUWQGMILEAIFE8734/Sanctum3+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v3 (Copy) (Copy)</image:title>
      <image:caption>I improved the lighting and readability based on playtesting data. The goal is clearly visible again from the player’s entrance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763931874458-GEZST10KBQF0HEL9LJJP/SanctumAnnotation3_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v3 (Copy) (Copy)</image:title>
      <image:caption>A secret was added to reward exploration, alongside hidden pick-ups behind the back columns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762464777595-50RYE3CBVINOBQ6QFF8P/Sanctum4+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v4 (Copy) (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was accommodated for the new look. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1763931874950-4F0LIHRYVZM1IJL3I6UL/SanctumAnnotation4_v3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v4 (Copy) (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was adjusted to accommodate for the new look. Final polish and a god ray solidified the dreadful, haunted experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529487423-SA99DLN141N5VDXDECVQ/DoubleElevator1+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Double Elevator v1 (Copy) (Copy)</image:title>
      <image:caption>Initial block-out of the Double Elevator. The intention for this room is to provide progressive combat on multiple layers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764690406171-J6BGK9HOLUKIWNKYRN1X/DoubleElevator1+Annotated.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v1 (Copy) (Copy)</image:title>
      <image:caption>The blue path shows the intended player path. Alternatively, the player can also pick up the Rocket Launcher and rocket jump between the floors, shown in green.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529491039-31S8RFDGH8KF9WIBB9B5/DoubleElevator2+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Double Elevator v2 (Copy) (Copy)</image:title>
      <image:caption>I did a first lighting pass. For this room, I wanted the light to come from holes in the roof to create a gloomy yet inviting atmosphere. The light source that’s coming from the top of the room also subtly guides the player upwards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764690406173-3TO10UT341J44U59X40L/DoubleElevator2+Annotated.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v2 (Copy) (Copy)</image:title>
      <image:caption>Players felt that the combat came all at once on the first floor. Following this feedback, I adjusted the enemy placements to be more spread out. I also implemented a wave system so that the combat flowed more naturally. The Rocket Launcher has now been placed at the bottom to pull the player into the room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529493938-16HWJU3LDNZ4UMQ3QWJW/DoubleElevator3+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Double Elevator v3 (Copy) (Copy)</image:title>
      <image:caption>I iterated on the lighting to improve readability in the space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764937417805-8301KS4GG79V8ND9EJ3X/DoubleElevator3+Annotated+v3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v3 (Copy) (Copy)</image:title>
      <image:caption>During playtests, players were overwhelmed by the combat on the first floor and frustratingly kept falling off. I enlarged the platform and pushed the trigger forwards to allow for more breathing space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762529500222-C7Y5XKUDHC3KGASU814X/DoubleElevator4+In-Game.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Double Elevator v4 (Copy) (Copy)</image:title>
      <image:caption>Textures were added, and the lighting was changed to accommodate for the new look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1764937417956-WLW5CIWHQNNZ16SMRGKQ/DoubleElevator4+Annotated+v3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - Sanctum v4 (Copy) (Copy)</image:title>
      <image:caption>I increased the size of the first floor after further playtesting. There are now holes in the roof, from which the natural lighting comes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394178408-70YXA27H1E6LKWZ7QLAT/YellowArmourSecret0.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 0) The area is dark. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394178695-LWSAZ9OYT3AY8VDIXRPT/YellowArmourSecret1.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 1) The player shoots the hidden button. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394181841-2UJ2UQVUE3K2690ADE2B/YellowArmourSecret2.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 2) "A Yellow Armour has spawned" (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394181914-BM7OA27ELJT08TIRPRNF/YellowArmourSecret3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 3) The location is subtly lit up. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761394183921-ULTRWVC5JNC48K4JBTL7/YellowArmourSecret4.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 4) The player finds the Yellow Armour. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396333149-SPRHK5TX9ZY5M4DBCFVE/CageLighting1.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 1) Light comes from the centre of the cage. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396331801-YQEFOV722ULAIWDGS6IU/CageLighting2.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 2) Lights turn off for a second. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761396334680-B5HTVHN0W0I5892X8QSH/CageLighting3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 3) Light comes from outside of the cage. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406378036-AXX8H58R6HFYT7WI3I42/SanctumLighting1_1.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 1) The Sanctum is dark. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406381224-JE1K0B53YA7AVIPTX7GU/SanctumLighting2.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 2) The bottom lights turn on. The ceiling is hidden. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1761406381577-FMPICVH4JAY89TQQM82V/SanctumLighting3.png</image:loc>
      <image:title>The Eclipsed Sanctum v3 - 3) The bottom lights turn off. The light comes from the cage. (Copy) (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/68d1445040d1d26f5084ed45/1762339926514-QZ4213PEQKDCQHN7I0X1/Base+Profile+Screenshot+2024.10.30+-+16.19.45.91.png</image:loc>
      <image:title>The Eclipsed Sanctum v3</image:title>
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      <image:title>The Eclipsed Sanctum v3</image:title>
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      <image:title>The Eclipsed Sanctum v3</image:title>
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      <image:title>The Eclipsed Sanctum v3</image:title>
    </image:image>
  </url>
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    <loc>https://www.maximreyes.com/home-v4</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-03-27</lastmod>
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      <image:title>Home v4</image:title>
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      <image:title>Home v4</image:title>
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      <image:title>Home v4</image:title>
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