Hello there!
I’m Max, a level designer with a striking passion for narrative experiences. Currently, I’m studying Game Design & Production at Breda University of Applied Sciences.
Projects
The Eclipsed Sanctum
Level Designer
The Eclipsed Sanctum is a single-player level for the original 1996 Quake, with a heavy focus on caution, dread and fear of the unknown. The goal was to challenge the limits of what a Quake level could be, whilst remaining true to the original’s player experience.
Project Overview
Genre: First-Person Shooter
Team Size: Solo
Project Timeline: 8 weeks | 2024
Engine: TrenchBroom | Ironwail
Individual Contributions
Created a level from concepting to release.
Gathered, sketched and painted over reference images and architecture.
Experimented, measured and tested player metrics in metric gyms.
Blocked out, built and iterated on the layout and gamespaces.
Scripted, designed and implemented combat encounters and gameplay beats.
Playtested, analysed and iterated based on data from external playtesters.
Lighted, textured and iterated on the dark aesthetics.
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Contact Me
Interested in working together? Fill out some info and we will be in touch shortly. We can’t wait to hear from you!