Who am I?
My name is Maxim Reyes, and I’m a level designer from Belgium with a striking passion for narrative in video games. I’m currently in my third year at Breda University of Applied Sciences studying Game Design & Production.
Games and their meticulous design have interested me since I was a child and encouraged me to discover what’s behind the curtain. With now 3 years of experience in developing games, I’ve come to fall in love with creating unique player experiences and putting smiles on players’ faces.
Level design is at the intersection of all my creative passions: spatial design, narrative design, cinematography, drawing, writing and music. As a versatile level designer, my goal is to create immersive, one-of-a-kind experiences that will be played by many and remembered forever.
I’m looking for an internship starting September 2026. If you’re open to work together, hit me up on LinkedIn!
Software
Unreal Engine
Perforce
TrenchBroom
Miro
Office
Trello
Premiere Pro
Clip Studio Paint
Codecks
Level Design
Concepting
Research & Analysis
Whiteboxing / Block-Outs
Playtesting & Rapid Iteration
Sketching
Lighting
Worldbuilding
Visual Scripting
Encounter Design
Design Documentation
Other Skills
Team Management
Communication
Presenting
Scrum & Agile Processes
What It’s Like Working with Me